Thread: Auto Anti-alias
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Old 08-03-2009, 06:50 PM
DustyPorViva DustyPorViva is offline
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I know what interpolation is... but when I originally thought about this all I was interested in were edges, mainly because that's all I thought about when I was thinking of 3D games(as they only AA edges of polygons to make them look smoother).

Thing is, interpolation actually blurs the image quite horribly. AA does not do that. AA blends the edges, not blurs them, which is a bit different and looks somewhat different as well. However, I'm not sure, from a programming standpoint, how the two would be implemented in a game and such. I don't think bilinear is much of a step up from nearest neighbor...
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