Quote:
Originally Posted by saetarshadowflare
All disease immunities from NON-bile priests should be removed. Diseases make pvp much more tactical and much more challenging for anyone that gets hit by them. Nightfall should be brought back, as it was, without the damage, finger of death needs to cause damage based on level, face of death should destroy stats, both diseases should have their own properties that work in combination. Bile is severely underpowered and needs a desperate fix to be on par with the other gods, the only thing bile priests have going for them is sus +100 and poison resist.
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I don't quite agree, all of that seems pretty overpowered. Our diseases are pretty overpowered, and it'd be best if they were nerfed, so that, yes, they work well in collaberation with eachother, but atm, red death alone is enough to destroy someone. Red death should cause damage over time and reduce stats to a max of -3con, -3dex, -3str. Black death should almost halt all regeneration, sp included, and cause more dmg over time. Face of death, as i understand, should be a bile version of holy word, a coned death spell. Finger of death should be an unavoidable, stronger version of critical wounds but at a higher cost of grace. And nightfal did seem to be overpowered back in the day, i'd say nightfall should induce blinding w/o fail and for a period of time relative to the casters wisdom level, cause the same narrowed field of vision as labrynth, it shouldnt cause any damage.
Quote:
Originally Posted by kia345
No they don't, they are more lopsided than poison
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That is true, all diseases, and poison need to be corrected, they were far too strong. Poison atm needs to be changed so that it only affects regeneration and causes damage over time. Poison being able to do -10 str/con/dex basically makes it decide battles.