Quote:
Originally Posted by Gambet
You don't need to use findWeapon() anymore in cases like the one that you're doing. With GS2, object-oriented programming was introduced and weapons can be treated as objects so you just refer to the object by its name and call the function like such: weaponName.function().
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Underlined part is wrong
It's not possible to do
Shared/DraeninStatRoll.function();
As
/ is a math operator and will conflict.
The use of findweapon() is like the use of get and set functions.