
06-02-2009, 04:11 PM
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Registered User
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Join Date: Oct 2008
Posts: 1,133
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Hmm....
Why save every player's emoticons that are pressed in a client string?
You can just check everytime the player makes an emoticon if it's the correct one and if yes, add them to an array. at the end you loop throught the players and kick the ones that are not in that array |
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