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Old 05-25-2009, 11:19 PM
LordSquirt LordSquirt is offline
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I agree to pretty much everything Luda said as well, however, his ideas about families. In regards to that I would tend to agree with Hiro more.

Quote:
Originally Posted by Hiro View Post
luda has put it perfectly, with the exception of family guilds, which is not just "an extra tag" but more a way to distinguish yourself individually aside from being in guilds because it becomes more of a symbol with a set of expectations along with it, rather than just another guild. in a way, family guilds have more importance than just normal guilds because of the symbolism that gets attached to them: players inside a family also tend to bond more as friends than in a guild, because it's more personal. aside from that, all other guilds fit into the categories luda has said.

I always believed that families were more of an importance than a guild. For the most part, anyone can just join a guild, however, for a family it's different. You need to be friends with most, if not all, the members in the family and you tend to have a closer bond to them then you would have with a fellow guild mate. Families define people for what kind of person they are for the most point.

However, i'm getting off tracked. What guilds used to have that doesn't seem to exist anymore is competition. Constant PKing between guilds and constantly trying to see who has the dominate guild. You would be pretty hardpressed to find this in today's community. Most players have no loyalty to their guild and they tend to be a 'guild hopper'. Going from one guild to another. Overall, guilds need this competition back and then players would strive as an individual to show that their guild is the best.
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