
04-22-2009, 01:49 AM
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Constant thinker
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Join Date: Mar 2003
Location: Bellingham, WA
Posts: 198
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I think it's due to the fact that people are normally drawn to this game at a younger age (When not usually able to spend money on it) and not being able to afford it.
It seems a lot more expensive than it used to be, but whys that?
The idea that you can't just open up your account properties and change your e-mail kind of irritates me and I'm sure other people that have e-mails they've used when they were 12 and want to switch them don't want to pay 30 bucks or give up their account's classic to do so.
It should be required that you have a certain amount of content before you can own a server and begin developing it. (And by own I mean Graal Owns that work)
A player opening up a server should submit a tileset (If it's not using the standard one), a staff list, and a proposal of content. Basically saying "Hey we can do something with this server space and we are not just blabbing away to you in order to own a server that will ultimately just be stagnate and die". This would encourage more developers to work on already established worlds, and encourage better content/ideas when they decide to take on creating their own world.
Many of the classic servers seem to be on a broken record of repetitiveness, Era is extremely guilty of this and because of it many of the players have either stopped playing or only login like once or twice a month. |
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