Quote:
Originally Posted by Stephen
More kids are interested in graal as a game engine than as a game.
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There are more players than developers on this 'game'. The majority of the developers probably feel like they need to develop because of the state of the game, not because of general interest.
You gotta think, all the players logged into the servers, the hundreds on Zodiac, Era, and UN, how many are actually developers? Sure,
some make a house or so for themselves, but EVERYONE wants to do that anyways. I wouldn't consider it a development platform, but just an appeal.
Quote:
Originally Posted by Stephen
That is, after all, the few features it has which defines it as a product.
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Lately Graal hasn't offered anything features to define it, really. It has offered things such as cards, revamping the subscription service, observer modes, but they are all failed attempts. People tend to just forget about them and acknowledge the things that are actually useful like development additions, but the as a development platform it is far from perfect.
It's not a perfect development platform, nor is it a perfect game, but in order to motivate people to work on it as a development platform it needs to be presentable as both. People need motivation, and it is usually players playing on their servers that gives that motivation. You do not generate peers from a development community alone, and that, at current, is the weakest side of the community.
There are not many similar products offered to a niche market. Graal
is a niche game that could be open to a relatively large market, but it seems like the developers would rather it be advertised as a gaming platform? Why? Due to laziness? Maybe it's because they're also lacking in motivation to develop it as a game, which basically brings us around full circle.