Quote:
Originally Posted by dennis1410
The ignore button should be, as it does now already, block out the private messages by specific persons for every player himself and report the person awareness that his messages are not welcome. That already shortens the untoward jabbering a bit.
But the mute button, should definetly cut out anything of the person listed in there, be it the onscreen chat, guild chat or any other messenger possibility.
This is necessary, and should have been added to this game long ago. That would make the game so mutch more enjoyable, its everyone himself, who he wants to read and talk to, and who definitively not.
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That already happens, although it's not a message. They try to PM you and you don't receive the message and on their screen your name turns red or something. I think mute means no voice function? Iuno. I think if you can't deal with the remarks of a 10 year old that plays zone, you should just quit. You'd end up muting pretty much the whole server.
Quote:
Originally Posted by TSAdmin
It wouldn't be hard to script a mute function locally for the server. A clientside timeout/loop for players in the same level as you referencing an array (likely in a client. string) of people who's chat should not be seen on your screen, but again- that'd be scripted locally and obviously wouldn't be a built-in feature of the game.
I am pretty sure I saw something similar in the works on Era a while back, and again recently, but I am not sure what ever came of that or why it was never used. I think it was one of Crow's works before he quit. You could use commands like /mute Add Account, /mute Remove Account, and /muteList. Simple stuff.
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Crow was that awesome?Yay4Mrreplacevulcan.