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Old 03-06-2009, 12:04 AM
pooper200000 pooper200000 is offline
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I would rather we work on fixing problems in the current system by implementing a mixture of all of the above in a sequential and mixed order, rather than to have these tasks completed one by one.

I would like to fix glitches and weapons, as that should be the first focus before we move to implement anything new. As an example, if you were building a house and had laid the foundation, you would make sure you had a strong foundation to build upon before building the walls, otherwise the house might fall over. Much like this, I think that without the strong foundation of content being soundless as far as glitches, that it should become necessary to fix what we have before focusing on larger tasks.

After focusing on fixing glitches and balancing the weapons we currently have (An example of balancing would be to lower the time the effects from the Goo pistol and Lava Pistol, as well as disabling jetpacks when they are hit by bombs), I think we should focus on creating new content. While the guilds system will provide some needed vitality to the community, the chances are that without content to play it on, that the guild system will serve little effect.

Therefore, I propose that after fixing the glitches and further balancing weapons, that we should work on creating existing and lasting content. To build upon the new content that could be added, as well as diagnosing and fixing some of the problems in the current content, I think the points idea for completing objectives should be accepted and created.

Perhaps instead of ruining some of the advantages that some players did pay for (Having weapons in there inventories), I think we should focus on making weapons cost points as well as gelats after a certain level. Some of the stronger weapons could require 5 points (Or more) and the weapons could be bought for a combination of Zone in game currency as well as gelats. Doing this would fix the problems with all the money that is currently out, and then we could focus on adding things to the zone in game money shop.

After all of these, I think that creating your guild system may be the best solution. I also think we should add more short term goals (Eg: Having a weapon that goes to the player that currently has the most kills for the day)

Creating new event weapons should be one of the last priorites. Event weapons are great, but they will not do anything to contribute as far as content, and are only earned by a few skilled players.

Just an idea, and I wanted to sequence these, as I think these should all be done, but wanted to point out the items that I felt need priority.
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