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Originally Posted by Stefan
Graal is running at 20 fps and tries to keep that framerate as best as possible, if one frame is taking slightly more time it will wait less time until the next frame. The engine supports unlimited frame rate, that mode is used for Graal3D, but for normal Graal it will not be good because animations and scripts are made for 20 fps, server-side scripts are 10 fps, and if it's running at unlimited fps the animations and scripts can act out of sync - 21 fps means the animation is stopping at some frame which looks jumpy.
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I don't know why you even needed to post this when it's so obvious to begin with, but maybe now they'll believe it.
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it's using DirectX9 on Windows
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Does this mean the non-Windows versions will be using a version of OpenGL that supports shaders? (Assuming it isn't already using such a version. Maybe that's a stupid question. I don't really know how OpenGL is used compared to DirectX.) If so, do you intend to add support for various shader effects?