Quote:
Originally Posted by cbk1994
Serverside, there is a server option (savelevels=true) which when you use updateboard/updateboard2, the changes are actually saved.
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Okay in my example I have a path that is normally blocked unless Player A shoots an NPC with an arrow. It would be nice for Player A and B to see the changes if they're in the level when the NPC is shot, but if Player C enters he would not see this newly made path. Is such a result possible?