Quote:
Originally Posted by Crow
Depends. Imagine you got an npc which position shall be reset whenever the player enters the level again/reconnects. You would use the onPlayerEnters() event then.
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Okay I think I get you. For example, lets say I wanted to create a timeout loop, it would be more efficient to start the timeout in onCreated rather than onPlayerEnters because I don't need to have the timeout sent everytime the player enters?