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Old 02-13-2009, 08:35 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Chompy View Post
OR instead of making a pathfinding algorithm, you could map out nodes and use those instead

Attachment 47391

The problem with A* path finding is that it will not always do well over distances with (quite) detailed terrain (many blocking tiles).
I did what you're describing, but since the algorithm was suggested I'll attempt to create that (even if I don't use it, it'll be good practice).
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