Quote:
Originally Posted by Tyhm
That may make sense to you, but not to me; if I trigger an action with a shotgun at a dogpile full of zombies, I'm not expecting it to trigger an action on zombie #5 ignoring zombies #1-4.
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That's not what actions is supposed to be used for, I'd advise you to use getareanpcs(x, y, width, height); and cycle through the returned array of objects.