Quote:
Originally Posted by Pelikano
I think your triggeraction is wrong and should look somethign like:
"triggeraction player.x + 1.5 + vecx(player.dir)*2,player.y + 2 + vecy(player.dir)*2,serverattack,;"
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Mixing GS2 with GS1 is just as bad as using just GS1 >_>