View Single Post
  #11  
Old 12-01-2008, 08:25 AM
DesolateRestriction DesolateRestriction is offline
Chang
DesolateRestriction's Avatar
Join Date: Mar 2008
Posts: 56
DesolateRestriction will become famous soon enough
Information delivered as requested.

1. A new fictional timeline that spans over 200 thousand years will be introduced that also attempts to tie in some of the other agendas introduced by past managements. The fictional time period of Project Rebirth is set around 500 years after the current server settings in which the land is in a rebirth phase, hence the name "Rebirth."

2.There is a new overworld, which spans over 700 (outside) levels, some levels from the current server have been reused and edited. Also, as Kez said, the tileset has been completely revamped.

3.Yes there are rpg styled weapons such as swords axes, daggers, projectiles, and bows. They are all organized into three categories: Generic, Complex, and Unique. Generic being common, complex being uncommon, and unique being rare. There is also magic, which is another topic.


4. There will be a realistic day-night system and weather system. Some quests will only be available at particular times of the day (or night).

5. There is a main quest storyline that the player can choose to advance in whenever he/she feels the need to.

6.There is also alignment. Your dialogue choices with npcs, along with your choices in quests, will affect this.

7. There is a job system. 8 jobs in total. A player can hold up to 2 jobs at once, and can quit when he/she wants to.

8. There are Mastery Areas. When you complete a quest, or kill a baddy, you will gain "skill point" orbs, which you can then spend in several different mastery areas. Example of Mastery Areas: "Swords" "Polearms" "Axes"
Each spell, item or piece of equipment you encounter will have some type of mastery requirement related to its type. As you develop your mastery rating
in an area the skill ratio also increases. Lets say for Example: For a mastery rating of 0, it would require 2 skill points to raise the rating to 1, then 4 skill points to raise it to 2, and so on. The max rating would be around 300.
There are limitations as to how many mastery ratings you can raise past a certain point. However this allows players to create their own combination or style. There is no central level scale, nor any class restricted system.
The mastery areas you persue will decide your "class" which will decide your stat boosts.

9. We are not using the overplayed stat system of "con" "dex" "str" etc.
We have created our own stat system yet is still technically on the drawing board and its details will not be released on this forum board.

10. Randomly generated chests with loot at the end of certain dungeons or caves or possibly repeatable multiplayer quests will in hope make the thrill of adventuring continuous.

11. Each town has its own history, its own problems, its own identity.

12. Spar zones, events, and the "classic pk" level are all completely preserved in their classical nature. When you enter one of these areas gameplay will shift to classic genre. Think of these areas as side minigames of sorts.
Since all these areas makeup the core of the current server, consider Project Rebirth an expansion rather than a replacement.


There are many other features that I cannot state because I am not sure they will make it into the final product. This is all the information I can give on this forum. If you are hired, you will be given the chance to hear all the plans, details, and features still being concept designed. There is also the "Chronicles of N-Pulse" which is a collection of 7 chapters detailing the fictional timeline of N-Pulse and the world beyond it that Project Rebirth will introduce. By reading all 7 chapters as they are released you'll gain a better understanding of the setting of the new server content before it is actually released. If you wish to read it simply send me a forum PM.
Reply With Quote