Thread: Low playercount
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Old 11-29-2008, 10:29 PM
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Here's some advice to Stephane and Stefan.
If you're trying to make a game, and you want it to be a steady money-source for you/the creators, popular, and a GOOD game, you have to PAY SOME PEOPLE TO HELP!
I mean I know it's hard to trust people these days, but all you have to do is get a copyright, save a backup of all the source codes and scripts onto another, private computer, and hire some people. If you have no one being payed, what's the point? And what makes you think people will keep coming back with unprofessional, and even more, not-that-good content?
Stephane/Stefan, you really have to start thinking about the future, not the present. You think ONLY about the present. What happens when everyone finds Graal not worth their time anymore? What happens when there's only trials? What happens... what happens... what happens? You have to think about this a little more. If you have an advertisement campaign or a way to have people NOTICE Graal, and you have professionals or just even a way to give motivation to creators besides "oh, you can warp around and be staff!" Graal could actually be a great game.
Problem is, you don't listen to what players try to tell you. Maybe if you did and corrected the problem Graal could be better. Take this into consideration.
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