Quote:
|
Originally Posted by Ziro
Then the player selling the gun would make a loss, not a profit, considering he bought it for more then he sold it for. If everyone would do that, it'd drain more and more money out of the economy
|
Once people stop buying the item in stores because they can get it cheaper from players, there are no taxes flushing money out of the economy. If people don't buy it from the store, obviously money is not being taken out. Buying from players, you're just shifting the possession of the money. Nothing is being taken out.
Quote:
|
Originally Posted by Ziro
and I don't think people are stupid enough to not try and make a profit.
|
How can players make profit on a 50k item when players can just buy it in the store for 50k? You're not going to sell it for any more than 50k.
Quote:
|
Originally Posted by Ziro
And who's to say shops will be stocked at all times? Should have a production limit per day/week so the server doesn't get flooded with crafted items.
|
Now all you're doing is making a select few players rich. They buy a gun that was only stocked 3 times for lets say 50k. The demand is really high for the weapon, so they can go and sell it for 100k and make profit. Dumb idea.
Quote:
|
Originally Posted by Luigi
You give the players the ability to price items, but you still set the price roughly by controlling what they need to produce it, how much it costs, how much of it they need, and its availability.
|
Huh? Explain a bit more ;o
-
Overall, completely limiting businesses is a bad idea. You might as well avoid the whole situation and just not bother with player owned businesses. It causes too much problems.