Quote:
Originally Posted by Frankie
giving the players the ability to control prices = **** economy.
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You give the players the ability to price items, but you still set the price roughly by controlling what they need to produce it, how much it costs, how much of it they need, and its availability.
You make valid points, though. But more often than not players are going to turn profit, so I don't see them selling an item for very much less than they bought it, especially when limited supply and/due to high production cost is a factor.