Quote:
Originally Posted by Inverness
Indeed, I think the reason you can still compare player.level to a string is because either Stefan is compensating some how or its comparing with the object's name when you have a string in some weird way that Stefan doesn't bother to document for us.
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I think it's just "converting" to a string whenever appropriate, which isn't entirely uncommon for a programming language to do. This works for TServerNPC and TServerPlayer as well.