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Old 08-23-2008, 04:27 AM
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Quote:
Originally Posted by Inverness View Post
Indeed, I think the reason you can still compare player.level to a string is because either Stefan is compensating some how or its comparing with the object's name when you have a string in some weird way that Stefan doesn't bother to document for us.
Elaborate
what makes you think it is over complicated for me?

I apologize for thinking that other people may not be able to understand such things as easily or as quickly as myself.

I also apologize for suggesting to use code that is clearer at first glance and doesn't require you to scroll so far to see the whole statement.
You're totally right.
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