Quote:
Originally Posted by Crow
Not needed anymore I suppose. Thanks to Hell Raven I got it fixed. I basically have to call a function that updates your own nick when you are moved by something that isn't the movement system. Only happens to yourself, sooo 
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Just for knowledge, the reason this was happening: when the nicks were updated, the nick script kicked in before the script that was moving the player's x/y, so the movement happened then the nicks did not update until the next .05 tick.
So, the solution is to call the drawing update from the script that is doing the moving right after the moving. (which he did now)