
08-18-2008, 06:03 PM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Perhaps have a different way of creating projectiles if people think shoot() is getting too large?
proj = player.level.projectile;
proj.ani = "iceprojectile";
proj.aniparams = {0, 0, 1, 0.5};
proj.dir = 3;
proj.x = player.x + 1;
proj.y = player.y + 1;
proj.z = 0;
proj.variable = value; //etc...
proj.shoot();
Sort of like how the particle emitter is working. |
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