Quote:
Originally Posted by xXziroXx
That destroy() won't be called since the player no longer is on the server. 
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The player object still exists for a while after logoff.
Quote:
Originally Posted by cbk1994
Yes it would, it lags a bit. But, it's not a good practice in my opinion.
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And this lag is of no harm to a player who is not really playing the game....
Quote:
Originally Posted by Tigairius
I don't like to use an entire weapon for the sake of doing a temporary task.
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And I don't like insecure triggers!