Quote:
Originally Posted by xXziroXx
Have a clientsided timeout read a random variable, say client.reconnect, then if its true - first unset the variable, then serverwarp. Piece a cake.
EDIT: And it's obviously the client that handles server changes, since it's the client that manually change servers - why would that ever be serversided?
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heh, dont wanna mess with that
And also, it's SERVER changing.
Quote:
Originally Posted by Tigairius
just put something like this in a system weapon:
PHP Code:
function onActionclientside() {
switch(params[0]) {
case "reconnect":
serverwarp(servername);
break;
}
}
then serverside just do
PHP Code:
with (findPlayer(params[1]))
triggerserver("gui", systemweaponnpcname, "reconnect");
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Was gonna do that, but not sure they want me to
