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Old 08-15-2008, 01:40 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Switch View Post
Not really necassery, I just think it's kind of odd how switching servers seems to be more like something serversided, not clientsided.
just put something like this in a system weapon:

PHP Code:
//#CLIENTSIDE
function onActionclientside() {
  switch(
params[0]) {
    case 
"reconnect":
      
serverwarp(servername);
     break;
  }

then serverside just do
PHP Code:
with (findPlayer(params[1])) 
  
triggerclient("gui"systemweaponnpcname"reconnect"); 
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Last edited by Tigairius; 08-15-2008 at 01:54 AM.. Reason: triggerserver -> triggerclient (thanks cbk)
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