Quote:
Originally Posted by Switch
Not really necassery, I just think it's kind of odd how switching servers seems to be more like something serversided, not clientsided.
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just put something like this in a system weapon:
PHP Code:
//#CLIENTSIDE
function onActionclientside() {
switch(params[0]) {
case "reconnect":
serverwarp(servername);
break;
}
}
then serverside just do
PHP Code:
with (findPlayer(params[1]))
triggerclient("gui", systemweaponnpcname, "reconnect");