Quote:
Originally Posted by Spark910
If you were using the first line you could say it gained 100 players in the first four months which we can all see is the case.
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If you're using the average count, like most companies do, there's not a large difference at all between a year ago, and today.
http://statistics.graal.us/server/graphs/yearavg
The falling playercount probably has little to do with the available playerworlds, and more to do with subscription costs and trial limitations. Though, if you raise the quality of the playerworlds, then you can attempt to justify subscription costs. Valikorlia is attempting to increase its quality... but, like Crono mentioned, motivation isn't easy to come by (even if the manager is willing to pay people to work).