
08-03-2008, 05:19 AM
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(Director)
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Join Date: May 2008
Posts: 3
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Allow me to clarify. I would add a clientside section with the "function OnActionProjectile()" code, and inside that function put a triggerserver() for a weapon. You could try a triggeraction() since it's not a weapon, and put the onaction in the serverside part of the code. That should work... |
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