Quote:
Originally Posted by excaliber7388
If you can make a good system that doesn't lag too much, go for it.
Of course, to reduce hacking, you will have to do serverside checks, which will slow things down a bit. But if you do it right, that shouldn't be too bad.
Go for it, I'd play
|
What kind of hacking? I built a clientside system which detects most kinds of hacking (renaming onwall, onwater, actionprojectile, freezeplayer, sleep, and many more). Tig made some clientside hacker protection as well.