Quote:
Originally Posted by Rufus
The former takes time, while the latter saves time in most cases. What is the point in 50-odd playerworlds all scripting the same generic systems (most of the time) when they could be focusing on their server-specific scripting.
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I agree with what you said, and in addition, learning from openly available scripts that are actually useful for a playerworld is going to be worth more than learning from random gimmick scripts.
