
06-12-2008, 07:05 AM
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That one guy...
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Join Date: Mar 2001
Location: Sonoma County, California
Posts: 2,925
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player.level.projectiles[player.level.projectiles.size()]
wouldn't work anyways as that doesn't exist.
An array with a size of 1 is only gonna have index 0, same as an array with size 2 is only gonna have 0 and 1.
You want:
player.level.projectiles[player.level.projectiles.size() - 1]
Though I'm pretty sure almost all TProjectile variables are read-only. |
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