Quote:
Originally Posted by Stryke
onActionProjectile only detects when hit on player.
if(actionprojectile2) detects when it hits anything.
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I'm talking about your combination of GS1 and GS2.
function onActionProjectile() = if (actionprojectile)
function onActionProjectile2() = if(actionprojectile2)
params[0] = #p(0)