Quote:
Originally Posted by Stryke
if(actionprojectile2) is the one that triggers when it hits anything. Not just the player. That's why I am using a testplayer() to see if it the player or not.
@cbk1994: How would that work?
PHP Code:
new GuiShowImgCtrl("BloodFX") {
x = player.x;
y = player.y;
width = 8;
height = 8;
ani = "bloodfx";
this.attr[5] = 9;
this.attr[6] = 5;
this.attr[7] = 4;
}
You mean something like this will work ?
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No, you would need an actual TShowImg on the level board.