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Originally Posted by Frankie
We are trying to balance the weapons, but it's much harder than it seems.
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No, I've worked on Utopia, where we had FAR more guns. They were all very balanced, actually. I know it is hard, but the first step is to just lower the damage of everything.
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20 damage weapon with 100hp: 5 hits
20 damage weapon with 101hp: 6 hits
it actually makes more of a difference than you think. I think we have plans to create more quests that give 1 - 2 hp instead of having 4 quests that give 10 hp.
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I was referring to why do more than one quest?
20 damage weapon with 100 hp: 5 hits
20 damage weapon with 101 hp: 6 hits
20 damage weapon with 102 hp: 6 hits
20 damage weapon with 103 hp: 6 hits
20 damage weapon with 104 hp: 6 hits
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It was actually 50 -> 10 -> 100
and we did that because of gun damages. With 10hp, you can really only have damages like .5, 1, 1.5, 2, 2.5, 3, 3.5 (anything past that is ridiculous)
With 100hp, you can have like 10.. 15, 16, 17, 18, 19, 20... etc It lets us vary with damages.
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I know. I'm saying that when you started, guns did very little damage compared to what they do now.
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Era has a unique economy.. It's very hard to keep it stable. I could write a book on it, *****. The last reset was over a year ago.. and with the huge duping problem, we're going to have to reset again. Sorry, but if players want to abuse glitches and screw up the economy then we have to reset.
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Fix the glitches?
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Originally Posted by Stephen
Blaming players for glitch abuse is not very responsible; you create a system for players to compete with one another, as such they will do what they must to get an advantage - including the abuse of glitches which are the result of either poor planning or poor coding. 
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Agreed, though players should try to report things since glitch abuse really is a bannable offense on most servers.