Yeah, thats what I'm doing, and it works now.
However, there's another problem:
PHP Code:
if (timeout) {
if (client.RideStatus==1) {
for (this.k=0;this.k<4;this.k++) {
if (keydown(this.k)) {
player.dir=this.k;
if (client.minSpeed < client.maxSpeed) client.minSpeed += 0.11;
if (!onwall(playerx+vecx(this.k)*client.minSpeed,playery+vecy(this.k)*client.minSpeed))
{
playerx+=vecx(this.k)*client.minSpeed;
playery+=vecy(this.k)*client.minSpeed;
}
}
else if(client.minSpeed>1) client.minSpeed -= 0.1;
}
}
timeout=0.05;
}
This seems to affect all the players, not just me. How do i fix this
so it only affects me? Like if there was only 1 board on the map it would be normal speed, 2 boards then 2x speed, 3 boards 3x speed, etc and so on.
Also, this.owner seems to only work on the serverside. x.x. How do I access it on the clientside?