You can still do it on the clientside.
PHP Code:
function onActionServerside( cmd, dx, dy, wep, wepimg ) {
switch ( cmd ) {
case "dropWep": {
removeweapon(wep);
temp.i = putnpc2( dx, dy, "" );
temp.i.join("object_droppeditem");
temp.i.wep = wep;
temp.i.setimg(wepimg);
}
}
}
//#CLIENTSIDE
//stuff
temp.wep="Bomb";
temp.wepid=-1;
for (temp.i=0;i<player.weapons.size();i++) {
if (wep == player.weapons[i].name) {
wepid=i;
break;
}
}
triggerserver("gui",this.name,"dropWep",dx,dy,wep,player.weapons[wepid].image);