06-28-2007, 09:10 AM
|
:pluffy:
|
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
|
|
Quote:
Originally Posted by Tyhm
Or, in sparring rooms you should directly connect the two players' hit detection, with lag-meters to account for one player lagging more than the other.
|
Win? :] |
|
|