
05-22-2007, 11:40 AM
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That one guy...
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Join Date: Mar 2001
Location: Sonoma County, California
Posts: 2,925
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Quote:
Originally Posted by Stefan
At which location (level name) can i test the glitch?
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Server: Gileada
Level: world_s_00.nw (32,32)
Here is more detailed instructions along with the actual problem on these levels:
Quote:
First sign onto Gileada. You should start out in myworld_zerotest.nw (if you don't, warp to 30,30 there).
You should see that I have managed to place an image behind the tiles. I have done this by editing the .nw file and putting all the tiles on layer 1 rather then layer 0 (I made layer 0 transparent with level.tilelayers[0].alpha = 0). Another thing to note of that the "water" tiles I made into the transparent color on the tileset graphic so that you could see this effect.
Now warp to 32,32 at world_s_00.nw
You should see a similar like level placed on a small 2x2 level gmap. The problem now is, the tile layers above 0 won't load on a gmap if they are loaded outside of the level you entered the gmap on. You can see this by walking down or to the right as the tiles on layer 1 just won't be there in the other levels. If you warp to those other levels and reconnect, they will show up but the others will not.
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