Quote:
Originally Posted by Chandler
Yeah
HTML Code:
public function dropPosition()
{
temp.playerPos = {{0.75, 1}, {0.6, 1.5}};
temp.dropPos = {
player.x + (player.dir in {0, 2}? temp.playerPos[0][0] : temp.playerPos[1][0]) + vecx(player.dir) * 2,
player.y + (player.dir in {0, 2}? temp.playerPos[0][1] : temp.playerPos[1][1]) + vecy(player.dir) * 2
};
return temp.dropPos;
}
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Woah, I never thought about doing it like that! Thanks