Quote:
Originally Posted by coreys
Eh, I tried but then when I blurred it so that it doesn't look like theres a million dots or random color it just turned to crap and lost a lot of detail.
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Don't blur it. Take the texture and noise it to 5-10% or even 15-20% if needed. When you do so, make sure you have the noise set to monochrome so you won't get 'random colors.' Usually uniform or gaussian noising works the best. Random noising usually sucks and should be avoided if at all possible.