
12-23-2006, 06:32 PM
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Banned
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Join Date: Oct 2005
Location: Nova Scotia, Canada
Posts: 1,085
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No, I've double checked everything you said.. It shouldn't be happening. If another object had the same name, I don't think my debug NPC would be able to call events in the WeaponControl. Also, I didn't think that it was possible to have two weapon objects with the same name?
Like I said, it ONLY happens if a player uses the Stealth skill; if I make an update to WeaponControl, people who are online won't experience the bug unless they reconnect.
The error messages are from NPCs trying to destroy non-existant GUI controls and calling functions that are in joined classes before the class finishes joining. |
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