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Old 12-16-2006, 03:47 PM
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Malorian
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Quote:
Originally Posted by Stefan View Post
I have checked the things, the only big problem I have found was a lagging loop in the npcserver when opening the inventory, i have modified function_itemexists (the System/Inventory weapon was basicly triggering itself).
Ah, that explains that lag - thanks for pointing that out.

Quote:
Originally Posted by Stefan View Post
About tiles: better don't use the default flower tile, because when loading the level it will try to find the default flower tile and replace it. I have fixed this in my Graal version so that it is using the correct flower tile(s) depending on the tileset.
Didnt know that, HOWEVER that doesnt explain why the same tile problem happens in onlinestartlocal.graal - only why it happens in ml_tiletest.nw .

Quote:
Originally Posted by Stefan View Post
testplayer(): doesn't work when the level is noplayerkilling(), since it is only checking for things that are blocking. findnearestplayer/s are only working on serverside.
Duh.. *slaps head*

Quote:
Originally Posted by Stefan View Post
The problem with the shadow didn't happen to me.
Like I said, only happens to some players BUT I think it was related to the old ganis since it havent happened with the new ones. Thanks Stefan, really appriciate your response.
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