Hmm, what kind of tileset type is DR using? Like, addtiledef imgname.png,levelstart,0 or 1;? Maybe if you are using a modern tileset, the bushes can't be picked up? Just a thought.
Test it with this script:
PHP Code:
//#CLIENTSIDE
function onCreated() {
setImg("block.png");
canBeCarried();
canBePushed();
canBePulled();
}
Then try to carry, push and pull the block.. to see if carrieng, pushing or pulling works at all.. or that it's just a problem with the tileset.