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Old 07-16-2006, 10:31 PM
ceserthen ceserthen is offline
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Firstly I made a GFX for the planet It is a poor decrapet ship. 2 why yould you have a control room on a ship thats placed vulnerably in the front when you could have a 360 veiw from in the center. If you were able to find weapons I thought of a few ways to make this possible. Since this ship has been around for a while the weapons would be useless in their unrestored condition. So basically you find a weapon in a crate or on a wall but its not working but if you find the right manufacturing center for the weapon on the ship you can continue to use the weapon untill the round is over. This would add to the less amount of killing since you probally would start off the level with a significantly less amount of guns than you would another planets but you would gain weapons depending on if you just wanted to get kills or actually put some time into finding weapons. (You would probally be able to hold a limited number of the older weapons at a time.)

Classes

ARC Scout

definition: a speedy class with a lack of weapons.
Suit: Pack, Flagwhite,
Belt: Pipebomb,
Pistols: Ap-ricces,
Rifles: Lrpulsar, Enhancedpulsar, Blaster,
Fire Support: Gavitron,
Armor: None
Powerups:None
Melee: Combat knife


ARC Infantry

Definition a medium speed class with a larger selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade
Pistols: Ap-ripper, G-18s
Rifles: Lrpulsar, Enhancedpulsar,
Fire Support: none,
Armor: None
Powerups:None
Melee: Combat knife, electron


ARC soldier

Definition a medium speed class with a different selection at starting weapons
Suit: Pack, Flagwhite,
Belt: Pipebomb, Grenade
Pistols: Ap-ricces, G-18s
Rifles: Dark pulsar, dartgun
Fire Support: flamethrower,
Armor: None
Powerups:None
Melee: Combat knife, electron


ARC Heavy Warrior

Definition a Class excellent for the ground confontation of mechs
weapons
Suit: Pack, Flagwhite, Mech controller Mk1*
Belt: Pipebomb, taze bomb
Pistols: Dartgun, KV-9
Rifles: Enhanced pulsar,
Fire Support: grenade launcher,
Armor: None
Powerups:None
Melee: Beam, electron


ARC Mechanic

definition A class perfect for manning mechs and heavy turrets
Suit: Pack, Flagwhite, Mech controller Mk2*
Belt: Proximine
Pistols: G-18
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife


ARC commando

definition An alternative to a scout with more offense
Suit: Pack, Flagwhite,
Belt: frag grennades
Pistols: Ap-prices
Rifles: Er-beamer,
Fire Support: flamethrower
Armor: None
Powerups:None
Melee: Combat knife


ARC Defender

definition A slow and more powerful class
Suit: Pack, Flagwhite,
Belt: Pipebombs, proximines
Pistols: Ap-pripper
Rifles: Enhanced pulsar,
Fire Support: granade launcher
Armor: None
Powerups:None
Melee: Combat knife


ARC fighter

definition a class deigned for come and go combat faster than scout in run slower in walk
Suit: Pack, Flagwhite,
Belt: none
Pistols: Ap-pricces
Rifles: none
Fire Support: none
Armor: None
Powerups:None
Melee: Combat knife


Weapons
You would be able to find about all of the weapons currently out on the battle field but there would be some exceptions.
Mech controller Mk 1- a controller that can only control light mechs
Mech controller Mk 2- A controller that can control light and meduim mechs
Mech controller Mk 3- a controller that can control all the mechs

The way the refurbishing works is that weapons are classified by ammo and type

I'll post more later
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ZONE GFX BLOG (PART #1)

Last edited by ceserthen; 07-17-2006 at 03:02 PM..
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