I have a idea to add to the new engine.
function onPlayerkills() {
if (params[0]=="AccountName") {
blah();
player.chat = "You killed" SPC player.killed;
}
else if (params[1]=="NPC or Player var") {
blah();
}
}
for the default system hitpoint sys and it would see if the playerkilled someone or a NPC. it should also hold who got killed for awhile
