
05-01-2006, 10:43 PM
|
one of the good guys
|
 |
Join Date: Jan 2006
Posts: 245
|
|
for sanstrata classic, of course 5 years ago we saved them all as .graal files.
well, we resaved them all as .nw files, but then all the ow level links were not from the 0 to 64 on the edges, they were like from 1 to 63 on some places.
so, to make it faster,
I used levelgen to make a blank level set with the same width and height as the sanstrata map.
Then I used my hosted website and uploaded the old converted .nw files and the blank levle set, and wrote a program in perl to read the level definition from the old levels (using the old bigmap.txt) tile definitions, since .nw can be read as a text file, and then overwrote the blank grass with the level set with the correct tile definitions.
Thus all that was left to do was to recreate the warps to the insides of the houses and change all the house inside to ow warps to be to the right file name, as the x and y are the same.
at least, that was the easiest way to do it that i could think of ... |
|
|