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Old 01-19-2005, 12:23 AM
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Quote:
Originally Posted by Stefan
- New script functions onwall2(x,y,width,height) and
onwater2(x,y,width,height) - these functions have been
added because of the new npc lookup which is made for
checking rectangles, not just points;
with them you can check if a rectangle area is blocking
or under water
??? onwall 2 was old script function ?? Does it work client side now or something?
Quote:
Originally Posted by Stefan
- Script function testplayer(x,y) has been fixed for gmaps
Yay i thought it was just me screwing something up XD

Quote:
Originally Posted by Stefan
- When moving on other parts of the gmaps then the focus
is not reset anymore (script command setfocus(x,y))
Sometimes when using fast movement scripts / riding objects in conjunction with freezeplayer or disabledef movement the gmap doesnt update properly and the screen goes black and when you regain control you are in a random section of the gmap.

Quote:
Originally Posted by Stefan
- Profiles are correctly displayed even if the option
"Save PMs/Profiles" is disabled
A command to open profiles would be usefull IE
openprofile accountname;

[edit]
Through my own testing i found the answers XD for anyone that wants to know
in web browser "graal://servername/param1,param2,ect..."
if (actionserverstartparams) {//IN the control npc of course
//It reads all player attributes no getplayer needed #p(0) ect.. for params
}

[/edit]
[edit 2]
And as im posting this stefan answered me as well, Thanks XD
And good now that onwall2 is clientside also , i built an onwall3 system that functioned like onwall2 serverside but clientside only checking every .5 tiles as checking every 1/16th of a tile was extremely laggy but now onwall checks are less laggy as well YAY! XD
[/edit 2]


Everything sounds good now ima go try it all XD
Good job , and i hope to see a new ver of RC in the near future.
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Last edited by TB3; 01-19-2005 at 12:39 AM..
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