
01-05-2005, 06:35 PM
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Registered User
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Join Date: Jul 2003
Location: Canada
Posts: 1,070
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I thought about making isometric tiles when Graal first allowed multiple tilesets, but I wasn't sure how it would handle tiles that would draw over players (using npc's for that are too laggy), so I made my own isometric engine in C++. Based off Mario RPG. You can make your own levels in notepad (until I make a level editor) and it will compile them in layers. Unfortunately, I have trouble concentrating when it comes to object collision and so I have shelved the project for now. |
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