Forum: Feature request
04-29-2011, 01:18 AM
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Replies: 4
Views: 5,630
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Forum: Feature request
04-29-2011, 12:15 AM
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Replies: 4
Views: 5,630
Emitter Improvements (continued)
Ability to read terrainheight on 3d gmaps
* ability to read particle's height over (or under) terrain
* ability to read the height of the terrain at the particle's xy
Would be nice to be able to...
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Forum: Feature request
04-29-2011, 12:14 AM
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Replies: 4
Views: 5,630
Emitter Improvements
While working with emitters, I kept finding myself frustrated at the emitters' inability to do certain things, having to cheat to get them to look right, etc; and, I thought of a few things that...
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Forum: NPC Scripting
02-14-2010, 10:47 AM
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Replies: 33
Views: 5,374
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Forum: NPC Scripting
02-14-2010, 10:42 AM
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Replies: 15
Views: 3,457
They do :) and have for awhile.
Pretty...
They do :) and have for awhile.
Pretty handy, actually. Custom graphics generated via script. Think: seasonal images.
Would be nice to have photoshop-like features added, however, or something...
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Forum: NPC Scripting
02-14-2010, 10:26 AM
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Replies: 4
Views: 1,334
n-layer tilesets with full alpha, allowing...
n-layer tilesets with full alpha, allowing separate layers to blend together.
Think: a river tileset layer, a grass layer over paths and walkways, etc. Leveling would be an art. moreso, anyway.
...
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Forum: NPC Scripting
02-14-2010, 10:21 AM
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Replies: 36
Views: 11,014
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Forum: Feature request
02-14-2010, 10:08 AM
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Replies: 43
Views: 34,262
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Forum: Feature request
02-14-2010, 09:59 AM
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Replies: 12
Views: 6,904
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Forum: Feature request
02-14-2010, 09:54 AM
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Replies: 12
Views: 8,323
Annoying, yes.
Also - Related topic: ...
Annoying, yes.
Also - Related topic:
Regardless of the setting for receiving mass messages, players still receive Staff masses even while they are off-tag. This has been around since I started...
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Forum: Feature request
02-14-2010, 09:44 AM
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Replies: 7
Views: 6,399
Seconded @ sorting via layer
Also: I seem to...
Seconded @ sorting via layer
Also: I seem to recall showimgs' layers being floats, not integers, quite some time ago whilst I worked on Babylon. Guessing it got lost with the v3 client or with...
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Forum: Birthday Forum
09-02-2009, 12:18 PM
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Replies: 14
Views: 1,154
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Forum: Graal Kingdoms
06-16-2009, 01:59 AM
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Replies: 75
Views: 5,456
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Forum: Graal Kingdoms
06-15-2009, 07:43 PM
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Replies: 75
Views: 5,456
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Forum: GK Suggestions
06-14-2009, 09:34 PM
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Replies: 96
Views: 9,725
Improved 3d terrain definitely has my vote,...
Improved 3d terrain definitely has my vote, though I'm more interested in improving the water. That's something that I've wanted since I started playing GK: jumped in the water the first time and...
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Forum: Graal Kingdoms Team
06-13-2009, 11:11 PM
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Replies: 16
Views: 12,462
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Forum: Gfx submissions
05-30-2007, 02:57 AM
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Replies: 58
Views: 4,040
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Forum: New Scripting Engine (GS2)
03-14-2007, 07:37 PM
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Replies: 3
Views: 1,406
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Forum: New Scripting Engine (GS2)
03-14-2007, 07:06 PM
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Replies: 10
Views: 1,915
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Forum: New Scripting Engine (GS2)
03-14-2007, 07:00 PM
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Replies: 3
Views: 1,406
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Forum: New Scripting Engine (GS2)
02-24-2007, 01:14 AM
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Replies: 10
Views: 1,915
Thanks to ziro, its fixed =)
Script ladder...
Thanks to ziro, its fixed =)
Script ladder updated by xXziroXx (x12 or so)
Ladder Solution Guy: Fixed.
DND: oO how?
Ladder Solution Guy: if (player.x in |x-1,x+1| && player.y in |y-.5,y+8|) {...
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Forum: New Scripting Engine (GS2)
02-24-2007, 01:08 AM
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Replies: 10
Views: 1,915
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Forum: New Scripting Engine (GS2)
02-24-2007, 01:00 AM
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Replies: 10
Views: 1,915
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Forum: Zormite Republic
10-12-2006, 12:50 AM
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Replies: 116
Views: 6,259
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Forum: Zormite Republic
10-11-2006, 11:06 PM
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Replies: 116
Views: 6,259
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