Graal Forums  

Go Back   Graal Forums > Search Forums
FAQ Members List Calendar Today's Posts

Showing results 1 to 6 of 6
Search took 0.00 seconds.
Search: Posts Made By: Gunderak
Forum: Code Gallery 01-21-2017, 03:36 AM
Replies: 27
Views: 12,960
Posted By Gunderak
Sounds interesting.. Any chance I could take...

Sounds interesting..
Any chance I could take you up on that offer?
Forum: Code Gallery 01-10-2017, 10:52 AM
Replies: 27
Views: 12,960
Posted By Gunderak
I haven't tried with showimgs or showpolys yet,...

I haven't tried with showimgs or showpolys yet, since I left Zone iPhone I also have no where to test code on either :\
Would be interesting to see if it's any better performance wise.
I also...
Forum: Code Gallery 11-26-2016, 12:04 PM
Replies: 27
Views: 12,960
Posted By Gunderak
With the not rendering unless movement is...

With the not rendering unless movement is inputted, could potentially increase the speed, not sure though..




This is exactly what I thought.
Forum: Code Gallery 11-24-2016, 01:29 PM
Replies: 27
Views: 12,960
Posted By Gunderak
If I had more spare time maybe! This is the...

If I had more spare time maybe!
This is the second time you've mentioned that idea haha
Forum: Code Gallery 11-23-2016, 10:42 AM
Replies: 27
Views: 12,960
Posted By Gunderak
Hit the character limit on that post, I used this...

Hit the character limit on that post, I used this tutorial: http://lodev.org/cgtutor/raycasting.html
It was written in C++, and I ported it to GS2.

There are two attachments named...
Forum: Code Gallery 11-23-2016, 10:40 AM
Replies: 27
Views: 12,960
Posted By Gunderak
GS2 3D Raycaster

There are a few things that need to be fixed/improved, I never fully finished sprite rendering (it sort of works lol).

Feel free to build on this, or play around with it etc.
...
Showing results 1 to 6 of 6

 
Forum Jump

All times are GMT +2. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.